﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Uniforax.Battlefield.Input
{
    
    public class RoutedEventArgs : EventArgs
    {
        // 如果为true表示禁止继续传播。
        public bool IsHandled { get; set; }

        public Vector2 MousePos { get; set; }
    }
}
